

Miyamoto drew his inspiration from his experiences around Kyoto in his early life, where he explored nearby fields, woods, and caves and realized the feeling that could be instilled by going on such an "adventure". The team made a conscious effort to conceptually separate the two titles while Mario was a linear platformer, Miyamoto wanted Zelda to feel like an open adventure that forced the player to think about what they should do next, and also to convey the idea of a game "world" that could be explored at one's leisure. In 1986, the development team of game designer Shigeru Miyamoto worked concurrently on two equally ambitious projects for the recently released Famicom/NES: Super Mario Bros.

It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as Mario and Pokémon, with The Legend of Zelda: Ocarina of Time being the best-reviewed game of all time by certain sources. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. series' collection of characters, stages, and properties that hail from Nintendo's long-running and famous The Legend of Zelda game series. The Legend of Zelda universe ( ゼルダの伝説, The Legend of Zelda) refers to the Super Smash Bros. The Legend of Zelda: Tears of the Kingdom (2023) Nintendo Entertainment System (Famicom Disk System)
